The saturation shifted alongside head movement.The Lagom text appeared with green striping at the very top, with a red tint to the striping for most of the screen area. From these values, static contrast ratios were calculated. The following observations were made from a normal viewing position, eyes around 70cm from the screen.The purple block appeared purple at the top but quickly transitions to a pink hue lower down.

The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface.

The key exception being that refresh rate was set to 144Hz in Windows, although this did not affect the readings or observations specific to this table. All Rights Reserved. For the dark desktop background you can see a slight silver or golden sheen, particularly at the sharpest angles shown in the video. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option.

The bottom bezel features a thicker bezel in a slightly metallic dark matte red colour, with no real panel border visible – this is ~18mm (0.71 inches) thick. Also note that the viewing angle limitations of the panel introduce differences in perceived luminance that aren’t accounted for in these measurements, with variation depending on which part of the screen you’re observing. There is also a small front-facing pinprick power LED that glows a gentle white when the monitor is on and amber when it enters a low power state (loses signal to the PC). As things dropped further, at times well below 60fps even, it was certainly nice to have tearing and stuttering kept in check by FreeSync.
The table below shows the deviation between each point and the brightest recorded point as well as the percentage deviation between each quadrant and the brightest recorded point.The luminance uniformity was reasonable. The panel supports 8-bit colour via the usual 6-bit + FRC dithering. Slight adjustments to this and various other settings, as listed below, provided good results on our unit.

The striping colours shifted readily along with head movement, transitioning between green, orange and red depending on angle. The monitor offers decent sRGB coverage (98% measured – similar to the older model), with just a little under-coverage in some regions and slight over-coverage in others. Where dark objects such as gun emplacements were set against medium shades (a grey-blue sky, for example) you could see a little bit of trailing behind the object. waves and is always multi-media ready for your entertainment with HDMI Input. AOC G2590PX AOC G2590PX Monitor Display: 62.2 cm (24.5'), TN-LCD with LED backlight, anti-glare/matte Resolution: 1,920 x 1,080 (16:9) Pixel pitch (dot pitch): 0.2832 mm Brightness: 400 cd/m2 Response time: 1 ms Refresh Rate: 144 Hz Contrast ratio (static): 1000:1 Contrast (dynamic): 20,000,000:1 Viewing angle (h/v): 170°/160° Colours: 16.7 mill.

It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory.We ran a number of game titles on the monitor to test its FreeSync capabilities. Dynamic interlacing patterns may also be observed, which take many forms and sometimes appear as a sort of mesh, grid or lines or ‘interference’ when you observe motion on the monitor.The G2590PX did not show obvious static interlace pattern artifacts, but we did observe quite strong dynamic interlace patterns. to minimise juddering. Out of the box the monitor offered a very bright but overall well-balanced image.

The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. A brief single press will turn it back on. There was also a little bit of overshoot in places, but this was again faint and, in our view, entirely undistracting.

The over-coverage in the green and red region of the diagram is more extensive than on the older model.

To prevent these ugly frames, AMD FreeSync™ optimises the monitor refresh rate. The stand attaches using a quick-release mechanism and can be detached by pressing a button beneath the attachment point. There was a slight reduction following the adjustments made for our ‘Test Settings’, but at 928:1 the static contrast remained respectable. This helps smooth out the juddering (stuttering) that results from the two not aligning in this way.

Colour inversion can be seen at a sharp enough angle.
AOC G2590PX Monitor da Gaming 24.5, FHD 1920 x 1080 a 144 Hz, 1 ms, Speaker, D-SUB, 2 x HDMI, DP, 4 x USB, Nero/Rosso Monitor gaming con display da 24,5 pollici Full HD con refresh a 144Hz RT 1 msec Ampia connettività: 1 Porta D-SUB, 2 porte HDMI, 1 porta Here, darker greys represent lower luminance and hence greater deviation from the brightest point than lighter greys. Including both components, the bezels are ~7.5mm (0.30 inches) thick at the top and sides.

As usual we prefer manual brightness control over a gimmicky ‘Dynamic Contrast’ setting.Whilst observing a black screen in a dark room, using our ‘Test Settings’, we observed The Spyder5ELITE was used to assess the white uniformity of the monitor, represented by 9 equally spaced white quadrants running from the top left to bottom right of the screen.

Towards the left of the port area the OSD joystick and a 2W speaker is located, whilst towards the right the other 2W speaker and a K-Slot can be found. This is significant when using FreeSync, because reduced frame rates drag down the refresh rate as well and introduce these more noticeable interlace patterns.