The following list shows which Wards are required for each area of the end-game.In Tier 1, you can obtain armor sets in three ways: PvE Public Quests, a Dungeon and RvR. (8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds. (8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds. (6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by 704 for 10 seconds. (6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds. (7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. (5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds. With Mythic being kind enough to give us templates for testing lately, I was able to go in and snatch some screenshots of various things, including Armor Sets. Additionally, there is one for each Tier as well as a Royal one in the Guild Tavern.Boots – 45 Conqueror Crests, 180 Officer MedallionsGloves – 30 Conqueror Crests, 130 Officer MedallionsShoulders – 60 Conqueror Crests, 230 Officer MedallionsShoulders – 65 Invader Crests, 255 Officer MedallionsShoulders – 65 Warlord Crests, 390 Officer MedallionsShoulders – 100 Royal Crests, 360 Officer MedallionsFill in your details below or click an icon to log in:Enter your email address to subscribe to this blog and receive notifications of new posts by email. (8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds. (5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health. (6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale. (7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets. (4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health. The Right Wing should be done first and Masta Mixa drops the Gloves. (7 Piece Bonus): Brings target back with 50% health and 125 AP. (7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds. (7 Piece Bonus): Damage taken from Guard reduced by 30%. (6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds. You cannot be stopped by roots or snares for the next 10 seconds. (6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds. The only requirement to wear these sets is your character rank.
(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%. (7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target fro 10 seconds.

To give you a better overview i created a table (pic to the left) with all the different sets, wards and where they are obtained. Go back to the NPC and kill a hero you get your armor set piece. (5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. (5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds. Pricing is as follows:Helm – 75 Conqueror’s Crests, 280 Officer’s MedallionsShoulders – 60 Conqueror’s Crests, 230 Officer’s MedallionsBody – 90 Conqueror’s Crests, 330 Officer’s MedallionsBoots – 45 Conqueror’s Crests, 180 Officer’s MedallionsBelt – 15 Conqueror’s Crests, 80 Officer’s MedallionsGloves – 30 Conqueror’s Crests, 130 Officer’s MedallionsThe first dungeon in Tier 4 is Bastion Stair and holds the “Bloodlord” set.