Pretty much no matter what a human does, they are still human. This seems like a pretty widely praised aspect of the new system, and it’s deserving of that praise.

Humanity is managed through ‘stains,’ which the character receives when they violate the chronicle’s convictions (which are created by the storyteller or the group as a whole, to define the themes of the ongoing story) or, sometimes, their own convictions. Fortitude.

So much more thematic than tracking points of blood, and a great representation of the Hunger that’s always gnawing at the vampires. It is also I am a D&D5e player that is starting to branch out to other games. Willpower (which also serves as a But more importantly, hunger dice can produce a ‘messy critical’ or a ‘bestial failure.’ A critical win with at least one 10 on a Hunger die is a messy critical; a failure with at least one 1 on a Hunger die is a bestial failure. It’s frankly feels kind of punishing, since spending Willpower is the same as taking superficial Willpower damage – every point taken in social conflict is one less available for re-rolls or exerting brief control during a frenzy. Touchstones are mortals who important to the vampire and are tied to these convictions in some way – permitting touchstones to be harmed (or causing that harm yourself, because have I mentioned that vampires are not good people) is bad for that Humanity rating.Caitiff characters are handled like any other vampire, except they have no in-Clan Disciplines. I mean, the thematic concept of mortal blood ‘tasting’ different based on emotional state is interesting. It contains new and overhauled rules, and has updated the Federal agencies in multiple countries have realized that vampires exist and the power they have over global finance and politics. That doesn’t mean there isn’t value in a Sabbat game – combat, open savagery, alien mindsets – but it can get pretty divorced from the core experience that White Wolf is aiming for here.Note that the details on setting changes (beyond the Second Inquisition) are pretty vague in V5. Now, change doesn’t mean bad, and I love some of the new art as well. You walk this razor's edge every night. I'm looking to gather about 4-5 players to play some PbP Vampire. When characters are going head-to-head, instead attempting a static challenge, then both characters will roll dice and compare successes (this is how basic combat works). Per some discussions over on the Onyx Path forums, I moved the Hunting line from page 2 to page 1. There are usually a couple of power options for each level of a Discipline, so two characters with Presence 2/Celerity 1 will not necessarily have the same power set.Characters get a standard spread of dots in attributes, of which there are nine – Physical (Strength, Dexterity, Stamina), Social (Charisma, Manipulation, Composure), and Mental (Intelligence, Wits, and Resolve). I choose this one because this photo shoot comes up repeatedly, but there are others – the older Ventrue with her plaything, the two thin-blooded huddled together, the middle eastern looking fellow who leads of the advanced systems chapter.Also, the emphasis on the use of photographs of actual people means that the Nosferatu, in general, don’t really look all that repulsive (even the set of eight drawn characters in the Nosferatu splat). V5 has the guts to just toss out even trying to play like the older versions of the Disciplines, and ends up better for it.Animalism: Feral Whispers (the old one-dot power) is now a two-dot power (that also includes the old two-dot Beckoning), while level one allows the creation of an animal ghoul or sensing the Beast in others.