Optimized Capacitors: +20% Energy Dmg. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. It is not able to be salvaged in game. ** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint.
* BSK-MAZ is found in during the Heavy Metal flashpoint. It is not able to be salvaged in game. ** Variant lacks the Beagle Active Probe, which is not implemented in the game. It is not able to be salvaged in game. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles. * Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint.
It is not able to be salvaged in game. Does not apply to small lasers. It is not able to be salvaged in game.
** Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. It is not able to be salvaged in game.
* Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Orchid "Thresher" Zhao as the mission objectives. Lance Command Mod: + Called Shot, -10% dmg to lance
'Mechs, which are generally either bipedal or quadrupedal in configuration, are controlled by human pilots and can thus be classified as mecha. ** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. * PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. With an Initiative of 3, medium 'Mechs take action near the start of a round. BattleMechs (often abbreviated ' Mechs) are large walking war machines that feature prominently in the fictional universe of BattleTech. ** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. * Variant matches the canon BL-7-KNT With an Initiative of 4, light 'Mechs take action first in a round.
Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. It is not able to be salvaged in game. It is not able to be salvaged in game. *** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. **** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.
**** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. ** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. * Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game. In-game dialogue implies that it is a * Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. * Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods. ** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint.
* Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. With an Initiative of 2, heavy 'Mechs take action near the end of a round.
Battletech Wiki is a Fandom Gaming Community. Take command of your own mercenary outfit of 'Mechs …
Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. It is not able to be salvaged in game.