She is currently ranked as the 9th best character in the game, which can be attributed to her high mobility, her strong aerial game, and her relatively high potential to string/combo moves together. Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus), often abbreviated as ZSS, 0SS, or Zamus, is starter newcomer in Super Smash Bros. Brawl from the Metroid universe.
However, just like her grab, it has a lot of ending lag, making it very punishable. It is the fifth installment in the Super Smash Bros. series (sixth if both versions of Super Smash Bros. 4 are counted as two games). All of her aerials (with the exception of down air) come out fairly quickly (frame 10 or earlier), have large hitboxes, deal solid damage and string into each other (and into other moves) reasonably well. Zero Suit Samus (ゼロスーツサムス) is a character from the Metroid series. A Like the suited Samus, Zero Suit Samus's appearance is an amalgamation of all of her physical appearances. Feel free to comment on how Samus is … Zero Suit Samus also makes non-playable appearances in the The Art Folio preorder bonus for the game utilizes the name "Zero Suit Samus" for the first time outside the context of Zero Suit Samus' introduction snapshot in The Subspace Emissary
This article is about Zero Suit Samus appearance in Super Smash Bros. For Nintendo Switch.
Her up air, back air and neutral air are all safe on stationary shields, but a running shieldgrab can punish any of these landings. Zero Suit Samus was not revealed in the debut trailer despite the appearance of the Zero Laser. Thus, ZSS players generally want to position the opponent above her. Even so, it is one of the weakest smash attacks in the game. Her up smash and up special (Plasma Wire) both stretch vertically, so they are of little use against horizontally safe shield pressure. Zero Suit Samus (ゼロ服サマウス, Zero fuku samausu) is an unlockable veteran in Super Smash Bros. Switch. Down smash is one of the few smash attacks of its kind that only hits in one direction, but it is very quick and paralyzes an opponent like Paralyzer, allowing her to follow it up with a forward smash, back aerial, a grab, Boost Kick or Flip Jump, with the last KOing at very low percentages.
She is the 8th lightest character in the game, and her slightly-above-average fall speed means that she is still prone to some short locks/chaingrabs which wouldn't work on other characters of similar weight.
It is vastly disjointed in front of her and it has very little ending lag. By extension, many of Zero Suit Samus' hitboxes are positioned high above the ground, which can make it very difficult for her to fight against small characters. This also means she retains her Super Smash Bros. Brawl moveset. Zero Suit Samus is a veteran starter character in Super Smash Flash 2. In addition, down throw itself has guaranteed follow-ups at any percentage below 160%.
Aside from down smash and sideB, down tilt is probably ZSS' best ground move, as it is quick to start, fairly big, only has moderate ending lag, and (most importantly) it positions the opponent above ZSS.
These nerfs ultimately affected her results, with some of her main players eventually being outperformed by other characters, such as However as of recently, Zero Suit Samus has had a huge spike in results thanks to Double jumping alongside her Power Suit, demonstrating their Jet Boots and thrusters, respectively. Her up air creates a powerful dynamic with her down smash where her up air creates the threat of a juggle and can used to bait defensive, anti-juggle options from a character above her (e.g.
Lastly, Zero Suit Samus possesses a few invaluable KO set-ups aside from Paralyzer. She was also one of the majorly focused characters during the developer direct. The rest of her ground moves require very high percents or rely on edgeguarding to score a KO. She was also one of the majorly focused characters during the developer direct. Zero Suit Samus was confirmed as a newcomer at E3 2006 alongside Meta Knight, Wario, Snake, and Pit. This article is about Zero Suit Samus appearance in Super Smash Bros. For Nintendo Switch. Gives a little upwards boost when used during a full jump and drags opponents downwards should they be hit from the tip.