The following items can be found on the other side of the Door: (Geese lake entrance) Fixed bug where cave sounds could be heard above ground Fixed enemies sometimes falling asleep in front of the player while in caves Audio – Reverb added to cave sound effects Fixed cave map clipping through legs while crouch walking Consulta le nostre guide regionali e scopri suggestive cascate:L'avventura non ti basta mai? Single bat prefab added to parts of caves Axe added to blocked cave room

(optimization)Animals in the overworld are now properly despawned when entering caves (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material Audio – Hitting rocks in caves now has reverberation

(Performance) Far shadows are now always disabled while in caves

Fixed some breakable wood planks in caves not being breakable Caves- fixed some cave areas where players can fall through collision Cave 5 has two entrances on the south-west of the peninsula, as well an underwater entrance beneath The following items can be found in first part of Cave 5: (Southern entrance) The path through the gorge leads in some places over wooden bridges or …The name of the waterfall becomes relevant in winter in the frost, see more Nice little waterfall in the middle of the gorge. Fixed missing “Lighter” action icon during cave hanging scene Caves – reachable skull lamps now all dynamic Caves – more lighting in cave 7

Fixed areas in caves where thin lines of light were coming in from above Enemies will now react to seeing the players torch light at night and in caves Fixed a case of getting cold in caves due to rain outside So you can better figure out which one to visit on your next trip outdoors, see photos and tips of each waterfall below — and easily plan your next adventure!Even if many of the pictures show the frozen waterfall - even in summer, especially after rain, the watercourse is worth seeing. Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances Added darkening in cave entrances to cover transition of player entering and loading (check caves!) Audio – Lowered chance to cave combat music playing

mall material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. New cave ceiling textures added Fixed light changing on cave ground after opening big door Cave 1 has four entrances: One in the middle of the side of the New cave climbdown area covers and fixes can stand on opening holes Ripped Practical Caver magazine version for survival book notes section The entrance to Cave 10 can be found to the west of the Near the end of the cave, there are two wooden walls that can be broken with an Blowing up a double set of rock walls, the player can access Cave 6.

Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave (Caves)Fixed water zone in stalactite room Added darkening in cave entrances to cover transition of player entering and loading Cave 8 has been merged with Cave 7 with most parts scrapped in Added darkening in cave entrances to cover transition of player entering and loading (Balance) Cave 3 improved enemy layouts and added more enemies fixed light leaking into parts of some caves (particles) Improved look of flies (made darker, especially in caves) Fixed glitch in cave where players could fall through ground Fixed issue when exiting/entering caves causing massive fps drop Red paint – added more buckets to world and in caves. Some caves and specific locations have unique outfits. New decorative props added to cannibal village climb entrance Less blue enemies in upper parts of caves Caves – Pass on Cave 1 holes and items placement. New item/weapon added: Climbing axe! Cave 8 weights moved down to more easily see what you are placing in them The trail is primarily used for hiking and walking.

: 459,8 m/h
Sink-Geschw. There are multiple ways to reach the bottom of the sinkhole.To get to the bottom you can: Go through Cave 7, which will open up a pair of sacrificial doors at the bottom of the sinkhole, allowing the player to walk straight in. There are many stairs up to the monkey stones and through the the wet ground. Improved sinkhole cave door textures

Fixed hole in title scene cave walls visible on ultra wide monitors You can now save/Sleep at the tents in world and in caves! Improved cave physics use – which was causing some major performance issues even outside caves. It is about dense moss growth and tree trunks that are always obstacles. The perfect place to have a snack, if you have a blanket with you. New system added (rough) Player point at map. Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean You will now only get cold in cave water if you stay swimming in it for 12seconds or more Jetzt noch ein … Fixed some cave entrances popping on too close Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe

Added darkening in cave entrances to cover transition of player entering and loading Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s) Updated enemy layout in cave 5 New art added: terrified skeletons (check deep caves) Added new Loading/Unloading Caves message while entering/exiting caves Ideal in the heat!The parking lot in Leutasch is not exactly cheap with 5 euros, but the entry from here into the ghost gorge is completely free. Fixed weapon fire light having a really big range and lighting up entirety of caves! Consulta foto e suggerimenti relativi a ciascuna cascata e pianifica il tuo percorso!The powerful water masses of the Buchenegger waterfalls are an impressive nature experience.In autumn, the colors of the forest fascinate, in winter you can marvel at the bizarre ice sculptures. There are three of them.