Mit Geschäftsführerin Katja Hofem sprechen wir über die. Fixed light changing on cave ground after opening big door Improved some areas of cave collision to stop feet poking through Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly Caves – Fixed some small holes and gaps in some caves Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit Forced volume light occlusion to take caves into account Caves- fixed angled magazines on cave floors New system added (rough) Player point at map. New cave prop added : Mining hat with light The easiest way to find it is by using the small 'spit' of islands just below the largest island in the north west ocean and scuba-diving south from them. Unsinkable Sam Suicid Squad Batman Der Joker, Batman und die Task Force X: Was Assault on Arkham besser als Suicide Squad macht. There are three primary cave entrance types, with a fourth only in use for one cave (Cave HC). Cave 2 hole in corridor plugged up Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller

Fixed a bug with some cave rocks not appearing in some sections of caves Hanging body models in caves moved down to stop wobbling Fixed cave ground not properly initializing down cave 1’s sinkhole ledge Less body part debris in caves Fixed lowering texture resolution breaking cave entrance visuals Fixed missing “Lighter” action icon during cave hanging scene New cave walls

New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10 New cave climbdown area covers and fixes can stand on opening holes Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances (Caves)Fixed water zone in stalactite room Added darkening in cave entrances to cover transition of player entering and loading It contains one Spider Mutant (New cave climbdown area covers and fixes can stand on opening holes Caves – more lighting in cave 7 (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave

Fixed cave fires incorrectly rotated Hanging rope pick ups added to deep in caves

Player collect and switch clothing system. New cave explorer model added (crushed) New surprise weapon added. Cave 2 walls rexported with improved collision Fixed some breakable wood planks in caves not being breakable

Fixed playing in vegan mode clearing out caves for good (not retroactive) (Multiplayer) Fixed client getting rain while in caves

Caves – removed bone texture from timmy drawings room Caves – fixed skulls inside walls in cave 1 Fixed bug where cave sounds could be heard above ground

Entering water in caves will now make player cold. Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances Cave lighting tweaked/improved fixed animation popping on mutants when sleeping in a cave and near edge of screen Improved cave audio ambience Lighter now stays equipped when entering and exiting caves New cave grounds! All financial transactions carried out at Slots Capital Casino are processed by the most advanced billing platforms available today. (audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. (Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host look for some dead tourists in front of a cave. Cave combat layout tweaks for balance Caves – Fixed cave 6 cut female legs not being dynamic Caves: Removed old purse model Caves – Better collision on main cave rocks Cave mutants can be found sleeping on the ceiling again Caves – loose heads and headless body now have sound if you hit them. Improved cave water shader – now easier to see, better reflection and better clearer refractions Drowning now causes instant death, without respawn in cave You can now build structures inside caves (although fires are most practical) (Caves)Fixed a couple areas you could get stuck in in the stalactite room and cavern room (particles) Improved look of flies (made darker, especially in caves) Audio – added new distant cave variations to various caves And fixed looking up in cave water and seeing only black. After traveling down a long hallway that has been constructed, the player will encounter This is a temporary place-holder name for the cave located between the The caves appear to serve as a home to many of the Rebreather is auto equipped now when diving underwater in caves Caves- Smaller peek hole in cave 8 Sleeping bag models added to caves Fixed areas in caves where thin lines of light were coming in from above Improved cave physics use – which was causing some major performance issues even outside caves. The Forest deutsch S5E021: Unser Verteidigungsring nimmt Form an; The Forest deutsch S5E020: Arbeiten vor der Base und Vorräte auffüllen; The Forest deutsch S5E019: Wir finden die Kettensäge; The Forest deutsch S5E018: Wir besorgen die Kletteraxt aus der Höhle Fixed rock type in cave with no textures Updated enemy layout in cave 5

(Performance) Turned off some additional cave floors that were on even when player was above ground Door weights now only accept rocks and skulls and can no longer be collected back Cave 4 has an entrance to the west of the cannibal village on the side of a lake. Removed Armsy from bottom of cave 5 Increased quality of collision detection of flare gun flares so they work better in caves Fixed trees vanishing when exiting caves Caves- cave 7 entrance work

(Balance) Added some skinny pale enemies to cave 1 armsy room Opened up blocking to cave system at bottom of sinkhole!