In here, kill the various enemies, and then slash at the vines at the north of the room to find a hidden door. In the next room open the large treasure chest to get the Continue down a screen and left a screen, avoiding the enemies along the way. Continue up a screen and open the treasure chest to get the There is only one more goodie to collect before entering the Desert Palace. There are a lot of goodies to collect, but be careful of the Beamos’ laser. Make sure to wait two or three seconds between shots so that Mothula feels the full burning effect of each and every shot. Camx 1 39,756 views. The switch which does so is right in front of the door. Defeat the Red Eyegore that is in the next room and then pull out the Lamp. The Legend Of Zelda: A Link To The Past Glitches - Son Of A Glitch - Episode 25 - Duration: 12:40. Avoid the rocks and finish off the Lanmola in the same fashion as the other two.After the final Lanmola has been defeated, collect the full Walk inside and then place a Bomb against the cracked wall. In here, you'll have to strategically go around the stars (in a clockwise fashion, basically) to get to the doorway in the room to your right. The most effective way to defeat these enemies though is to use the Ice Rod. What you want to do is basically blast Mothula with your Fire Rod over and over again. There are a bunch of There is another room filled with a Beamos and a series of Popo. You'll have to go with the When an evil magician named Agahnim begins kidnapping young maidens in Hyrule in a quest to break the imprisoning seal on Ganon, a young boy named Link is called upon to stop him in this action-adventure classic. Go through this door into the next room. Get the Rupees and Bombs that are found inside and then exit the hut.Sahasrahla has marked the locations of the two remaining Pendants on your map.
Now that Link has the Pendent of Courage, the first stop is to visit Sahasrahla right here within the Eastern Palace Compound. These will come out diagonally, horizontally, and vertically. At the end of the catwalk is a locked door. Once that's done and in you're in the next room, kill off all of the mummy enemies. For these particular types of cracked walls, Link can either blow them up with a Bomb or dash into them with his Pegasus Shoes. Place a Bomb against the wall and then go ahead and enter it to find Once you have acquired the Book of Mudora from the south portion of Kakariko Village, head to the Desert of Mystery at the southwest corner of the Overworld. Avoid the Beamos statue and push the bottom block downward to open the door. After it comes up from underground, it will now shoot eight rocks towards Link. To get there, go to the Lost Woods in the Light World and head all the way west, then south. Exit the first half of the dungeon to the south to get back outside. Just run with your sword out along the catwalk to kill any enemies in your path. The second pot from the right holds a small key. Just in front of the entrance to the Desert Temple, there are three statues, one of which blocks Link’s path. Defeat the Popo and then head right through the door that opens. Use the small key on the locked door here and head on through. When they're all dead, equip the Fire Rod. While his room is completely surrounded by an insane amount of spikes and the like, Mothula doesn't do much as far as attacking goes. Under the pot at the top-left corner, there is a floor switch that will open the door. Place a Bomb and then head inside.
In the second room, there is a crack along the southern wall. Zelda a link to the past: Cristal 3 - Duration: 29:25.
Don't go there yet - circle back around to the entrance/exit of the dungeon and leave. The only legitimate attack (other than shooting those rather weak and easy-to-avoid circles at you) he has is to command the spikes in his room to go forward, back and forth, trying to slice you up to smithereens! Unlock it with your Key and go through to the next room. Keep in mind that if you run out of magic, you can't use your Fire Rod. Exit the Ruins and you’ll find From the Swamp Ruins, travel east two screens to reach Back outside, continue heading eastward around Lake Hylia. This video is unavailable. Link will sing a song, causing the three statues to move, opening an entrance to the Desert Temple. Then, go through that door into the next room. Once you are ready, head up a screen to take on the The Lanmolas will start off underground and you’ll see the ground shaking before they come up. If Link re-enters the Ruins, the blocks reset, allowing him to progress to the next room. While outside walk southward along the left side of the ledge and you’ll be able to get There is a trio of blocks at the top-right corner in this room.
Our objective is to unseal the northern door here. Sahasrahla can be found in the There is a cracked wall within the hut where Sahasrahla resides.