One of the more noticeable changes to Frost Mages in Shadowlands is the update to Flurry’s Winter’s Chill debuff. Maybe a better, more Monk style ability would be something that sidesteps and blocks the next attack?Calming Fist (or something) - Instead of Clash, an ability that redirects some percentage (like 1% or 2%, etc), that is capped, of our staggered damage into an attack? posted 1 hr 1 min ago by perculia. Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.Spin while kicking in the air, dealing Physical damage over 1.50 sec to enemies within 8 yds. This is another key reason I chose not to play windwalker in BfA. This is also why it should be baseline. UPDATED April 9 In this thread, we’re discussing Monk class changes coming in World of Warcraft: Shadowlands. Celestial Brew is a welcome addition and probably needs some number adjustment, but I can already feel the synergie with Purifying Brew intended by the devs and so far I really enjoy it. If I had only 1 Charge on Purifying Brew, I would probably stick to it for that one big hit from the boss and therefore reduce my ‘‘Celestial Brew buff stack’’ min-maxing and my overall fun of keeping my Stagger to a manageble level for my healer.TLDR: 1 charge of Purifying Brew kills either the intent of using it when needed for High Stagger or using it to build the Celestial Brew stack buff.Purifying brew should have SOMETHING that competes with it, in order to give you a more dire choices.You should be able to choice to give up that “safety net” to get something else. And they are hardly negative for the sake of it, there are some real concerns.As lackluster as they are for raiding, ww has been competing for best arena melee for 2 expansions in a row.Yeah it all depends on the numbers when its released for how effective new abilities are but my main concern is that just because something looks like it might be better to do in a certain way, then it has to be like that. Windwalker has thus far seen a few changes in Shadowlands, so its time that we discuss the state of Windwalkers in Shadowlands, the good, the bad, and the still ugly. 2 or 3.This could then be purified for a Huge celestial brew shield.As I said earlier. But only for a few seconds, 3 or 4; It should also have shared charges with Purifying Brew; and multiple casts of Ironskin should not give addition time on the Buff.A Brewmaster could drink Celestial Brew and Ironskin Brew at the same time in order to prepare for a large burst of damage, at the cost of getting a large amount of staggerOr use Ironskin and Purify to cleanse a large amount of stagger before drinking celestial brew, In order to benefit from a larger shield, and allow the Healer more time to react.Thank you for any consideration on my post. I personally don’t care much for them and BFA without a viable Serenity tier is one of the reason I switched off the class for raiding.What we would like to see fundamentally change for Shadowlands:Second, a more dynamic AoE heal. If Blizzard wants stunning to be WW’s niche, I think we have to go a lot farther than leg sweep, possibly giving stun back to FoF for example, and I’m not sure Blizzard wants to do that.Overall, windwalker needs something. Celestial Brew on the other hand should remain 1 charge only, since it’s a ‘‘oh sh*t’’ or a ‘‘that gonna hurt’’ button and I can already see how strong this would be with mutiple charges since it’s instant damage absorb/mitigation.I would rather not have my class be almost entirely passive except for “Oh sh*t” buttons.Also, if you look at other Tank spec (unless there is alpha changes i’m not aware of), Warrior has 2 Shield Block charges, Paladin can have up to 5 HP so you can store 1 and 2/3 of SoTR, DK can store enough RP for mutiple DS, same for DH.I don’t think all the tank specs should be so homogenized.IB is/was boring to simply keep up/manage for good BrM players and kinda hard to figure out and get use to by newer Monk players since it shares CD with Purifying Brew.I’m suggesting changes to fix that very thing that don’t involve straight up removing the ability from the Brewmaster spellbook.
DK and DH does the same with self heal but they are taking that massive hit first, then healing a portion of it, which makes them more often in dangerous situation.Disclaimer: When i use the term ‘‘Passif’’ I’m not talking about the in-game spellbook passives, rather how the gameplay feels.I raise the counterpoint that Purifying brew is also not incredibly “active” in the playstyle of brewmaster.Purifying brew only exists to keep your stagger bar within manageable levels. Managing your Purifying Brew to remove as much damage staggered as possible WHILE pushing as many stack of Celestial Brew buff isn’t passive from my point of view.Something more passive would be (this is off topic but just as an example) Prot Paladin having enough haste to have 100% uptime of SoTR.Actually, I would make the argument BrM is one of the Tank spec with the best control over damage mitigation.